Ubisoft Cover
Ubisoft Avatar

Principal Artist - TexturesUbisoft

Full time

Québec

XP > 2 years

Fulltime

Never

Function

Visual Artist

Contract

Full time

Remote Work Policy

Never

Experience

XP > 2 years

Work Hours

Fulltime

Who Are We?

Ubisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences, from Assassin’s Creed, Rainbow Six to Just Dance and more. We believe diverse perspectives help both players and teams thrive. If you’re passionate about innovation and pushing entertainment boundaries, join our journey and help create the unknown!

Job Description

As a Principal Artist – Textures at Ubisoft Quebec City, you play a key role in defining and delivering the materials and textures vision for an AAA project built on the Anvil engine. You act as the reference for the Materials craft, ensuring surface quality, visual consistency, and performance across the game. You work closely with Art Direction, Technical Art, Rendering, Production, and creative teams to support the project’s artistic ambition while maintaining a robust and scalable pipeline.

What you’ll do

  • Define and champion the project’s materials and textures vision, including PBR standards and visual references
  • Ensure surface consistency and visual fidelity across all Anvil lighting scenarios
  • Create high quality PBR materials and textures using Substance 3D Designer and Painter, scans, and photogrammetry
  • Build and maintain optimized material systems, including variants, wear, blending, and decals
  • Partner with Technical Art and Rendering to optimize shaders, memory budgets, streaming, and GPU cost
  • Perform visual analysis and debugging using Anvil internal tools
  • Structure and evolve the materials and textures pipeline, including documentation, standards, and automation
  • Mentor and support the team, providing clear feedback and sharing best practices

Profile Needed

What you bring to the team

  • Strong expertise in game art with a focus on materials and textures for large scale projects
  • Deep understanding of physically based rendering, surface storytelling, and high fidelity materials
  • Advanced skills with Substance 3D Designer and Painter, Photoshop, ZBrush, and scan based workflows
  • Experience working with proprietary engines, ideally Anvil or equivalent internal technologies
  • Solid knowledge of real time shading, GPU and memory optimization, and complex material setups
  • Proven ability to collaborate, communicate, and provide technical leadership
  • Comfort documenting clear, scalable workflows
  • Interest in pipeline improvement and tool development

What to send our way

  • Your CV highlighting relevant skills and experience
  • A portfolio or project examples showcasing textures, materials, PBR workflows, and real time rendering

Location

Never
Québec - Google map

Québec, Canada