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Texture Artist[Art Team]Ubisoft

CDD

Shanghai

> 2 ans

Pas de télétravail

Contrat

CDD

Politique de télétravail

Pas de télétravail

Expérience

> 2 ans

Qui sommes-nous ?

Ubisoft’s19,000 team members, working across more than 40 locations around the world, are bound by a common mission to enrich players’ lives with original and memorable gaming experiences. Their dedication and talent has brought to life many acclaimed franchises such as Assassin’s Creed, Far Cry, Watch Dogs, Just Dance, Rainbow Six, and many more to come. Ubisoft is an equal opportunity employer that believes diverse backgrounds and perspectives are key to creating worlds where both players and teams can thrive and express themselves. If you are excited about solving game-changing challenges, cutting edge technologies and pushing the boundaries of entertainment, we invite you to join our journey and help us create the unknown.

Created in 1996, Ubisoft Shanghai studio, is a vibrant and exciting place where our 600+ talents get opportunities to either co-develop great AAA blockbuster games, create cutting-edge online games or produce fun mobile games.

To learn more, please visit: www.ubisoftgroup.com

 

Description du poste

n this role, you will bring our props, architecture, and other assets to life by producing high-quality textures and materials, playing a key part in crafting stunning, immersive visuals. Working closely with our 3D model artists, you will ensure each asset reaches its full visual potential—maintaining consistency, style, and technical performance.



Responsibilities



  • Create and integrate detailed, high-quality textures and materials for realistic props, environments, weapons, and other assets, adhering to the artistic direction set by the Art Director/Lead Artist.

  • Follow specific texture pipelines to produce all required game textures (normal maps, specular, diffuse, etc.), including tiling textures and object-based textures, while adapting to technical constraints.

  • Collaborate with other teams (3D model Artist, Technical Artists, Lighting Artists, etc.) to enhance the visual quality of assets.

  • Apply expertise and sound judgment to optimize texture usage, ensuring performance efficiency without compromising quality.
 Be proficient with texture tools and maintain/implement structured engine settings.

  • Assist in developing and refining texture workflows and documentation to improve efficiency and scalability across projects

Profil recherché

  • Proficiency in texture creation workflows using Substance Painter and Substance Designer.

  • Strong understanding of UV layout, material creation, and texture rendering.
Ability to collaborate with Technical Artists to manage texture libraries, optimize shaders, and improve workflows.

  • Experience in defining and establishing texture benchmarks and pipelines for different asset categories.
 Mastery of PBR workflows, including high-poly sculpting, low-poly UV unwrapping, baking, and texturing.

  • Familiarity with essential software such as Photoshop, 3ds Max, Maya, and ZBrush.

  • Creative mindset with adaptability to various art styles.

  • Strong artistic sensibility, attention to detail, and knowledge of composition, value, and color theory.

  • Excellent communication and teamwork skills, with the ability to collaborate closely with other departments.

Localisation

Pas de télétravail
Shanghai - Google map

Shanghai, Chine