Function
Game Designer
Contract
Full time
Remote Work Policy
Never
Experience
XP > 2 years
Work Hours
Fulltime
Who Are We?
Job Description
As a Concept Team Lead / Outsourcing Manager at Ubisoft Montreal, you will guide the visual development for Rainbow Six Siege and oversee both internal and external concept art production. You will combine hands-on illustration with leadership and pipeline management to ensure every concept aligns with the creative direction and supports the game’s production needs.
What you’ll do
- Create clear concept art briefs that include visual references, written guidelines, and technical requirements.
- Present briefs to external partners and align with internal teams at the start of each new season.
- Review outsourced concept art and share structured feedback through written notes, visual overpaints, and regular review calls.
- Collaborate with the Customization Art Director to evaluate and approve outsourced deliverables for production.
- Support the setup, testing, and ongoing management of the outsourcing pipeline, including onboarding new partners.
- Coordinate with other Concept Leads to maintain consistency across internal and external art outputs.
- Work with Monetization and Narrative teams to ensure visual alignment with brand and storytelling goals.
- Help integrate ShotGrid as an asset tracking solution within the concept art workflow.
- Work with the Customization Art Director on tasks that support visual direction needs.
Profile Needed
What you bring to the team
- Skill in delivering high-quality concept art for characters, weapons, and visual explorations.
- Ability to create quick sketches and refined illustrations to communicate ideas.
- Experience presenting visual proposals and integrating feedback from art leadership.
- Understanding of real-time engine constraints, 3D workflows, and production realities.
- Strength in organizing, prioritizing, and following up on tasks within a hybrid team.
- Comfort guiding artists and giving constructive, actionable feedback.
- Knowledge of tools such as ShotGrid, Jira, or Perforce (asset).
- Capacity to collaborate with external partners and manage creative deliverables.
What to send our way
- Your CV highlighting relevant skills and experiences
- A portfolio showcasing your best concept art work
Location
Never
Montréal, Canada
Function
Game Designer
Contract
Full time
Remote Work Policy
Never
Experience
XP > 2 years
Work Hours
Fulltime
Location
Never
Montréal, Canada